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Melissa Genao
Game Developer

Melissa is a part time contributor at Well Played Studios. She has worked on several projects with us as a developer and world builder in Horizon Worlds since 2021, with experience on over 10 high-profile projects, including Survivor, The Office, Lights, Cameras, Zombies, and more. Partner in Meta's creators programs to mentor both new and experienced developers.

Keith Miller
Creative Technologist

Keith Miller has been supporting Well Played Studios since 2017. Beyond his role there, he has been designing educational VR experiences since the early days of the Oculus Rift DK2. For nearly seven years, he has served as a Multimedia Producer at JPL, transforming ambitious ideas into visually captivating multimedia content for NASA. His work encompasses VR experiences, short films, podcast series and more..

Steve Lukas
Technical Designer

Steve is a part time member of Well Played Studios. He ran Qualcomm’s XR Developer Ecosystem. In this role, Steve led an international team advising and supporting third-party developers, fleshing out a value-based catalog of apps & utilities.

His 10+ year XR career has consistently focused on mainstreaming the XR space beyond gaming & entertainment, aiming to grow the global addressable market of Augmented and Virtual Reality.

Kody Dennis
Game Developer

A software programmer with a passion for game development. Has accumulated a wealth of experience in test automation, QA, and gameplay scripting. His projects have spanned from small indie development to working on Meta Horizons.

James Clark
Environment Artist / Technical Director

A 3D Artist with a strong skill set in Environment art, procedural solutions, and technical animation. His work includes projects with companies such as HTC, Vive Arts, Paramount, intel, Converse, and currently works with LevAR as their Director of Technical Art. His broad knowledge in Houdini, Maya, Unreal, Unity3D, and Zbrush has lead to teaching and leading opportunities throughout the industry.

Anthony Graceffa
Lead Game Developer

Talented indy game developer with a passion for game design and programming. Has experience prototyping on early access hardware for brands such as Bose, Emerge, and Pico. His current side project Arcaxer (published by Well Played Studios) is one of the top games on Oculus Quest App Labs and SideQuest.

Arielle Kim
Technical Artist

With a background in programming, Game Design, and Art Arielle is a Jill of all trades. She graduated with a double major in Computer Science: Game Design and Art from UC Santa Cruz. She has worked as a storyboard artist for Floyd County Productions She mainly creates and integrates UI/UX for Well Played Studios.

Josh Zingerman
Creative Director

Professional storyboard artist for Marvel, DC, Sony Animation and Warner Brothers. Has worked as an art designer for EA, Disney, Bethesda Games, and Mattel. Also worked as a creative consultant to Kobe Bryant. Currently storyboard director on multiple animated shows in the Disney portfolio.

Max Aruj
Musical Director

Composer for Hans Zimmer’s Remote Control Productions. Experience composing for AAA video games such as Assassin’s Creed, the Skylander series, Fifa, Spyro, and League of Kings. Film/TV composition include, Mission Impossible, The Crown, Black Widow and more.

Shahram Akhavan
Technical Director

Experienced IT developer and artist. Assists with integrating our different software stacks and prototyping our initial designs. Also skilled in video editing and 3D model generation

Aaron Lutes
Art Lead

An indie development survivor, he has worked on a whole lot of projects you've never heard of, and Rec Room. Through years of contracts, he's built a varied skill set that make him a one man art department, and he enjoys long walks on the beach.

Well Played Studios has assembled a team of top talent from a variety of backgrounds who share a common passion for innovative technology. With their expertise and dedication, we deliver top-notch AR/VR solutions to our clients. Get to know the experts behind Well Played Studios.

OUR TEAM

Let's discuss how we can create a ripple effect in your industry.

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Forge New Worlds, Redefine Reality.

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