top of page
James Clark
Environment Artist / Technical Director
A 3D Artist with a strong skill set in Environment art, procedural solutions, and technical animation. His work includes projects with companies such as HTC, Vive Arts, Paramount, intel, Converse, and currently works with LevAR as their Director of Technical Art. His broad knowledge in Houdini, Maya, Unreal, Unity3D, and Zbrush has lead to teaching and leading opportunities throughout the industry.
bottom of page