Over the past 4 years he has produced and managed over 30 AR/VR projects from inception to launch. Prior to founding Well Played Studios he began his career as An independent music executive and artist manager who has produced over 500 live events that have been seen by millions of people across 5 Continents. He specializes in product development and marketing on a large scale, developing deals for tours and clients with major music estates, record labels and brands.
A pioneer in the VR community who was the lead programmer of Hover Junkers, the first multiplayer virtual reality game on the HTC Vive. Additionally he is a VR/Unity professor at Chapman University. He has specialized skills in AR/VR and online multiplayer which helps him lead the development of and program many multifaceted projects from conception to completion.
Talented indy game developer with a passion for game design and programing. Has experience prototyping on early access hardware for brands such as Bose, Emerge, and Pico. His current side project Arcaxer (published by Well Played Studios) is one of the top games on Oculus Quest App Labs and SideQuest.
Professional storyboard artist for Marvel, DC, Sony Animation and Warner Brothers. Has worked as an art designer for EA, Disney, Bethesda Games, and Mattel. Also worked as a creative consultant to Kobe Bryant. Currently storyboard director on multiple animated shows in the Disney portfolio.
With a background in programming, Game Design, and Art Arielle is a Jill of all trades. She graduated with a double major in Computer Science: Game Design and Art from UC Santa Cruz. She has worked as a storyboard artist for Floyd County Productions She mainly creates and integrates UI/UX for Well Played Studios.
Composer for Hans Zimmer’s Remote Control Productions. Experience composing for AAA video games such as Assassin’s Creed, the Skylander series, Fifa, Spyro, and League of Kings. Film/TV composition include, Mission Impossible, The Crown, Black Widow and more.
Experienced IT developer and artist. Assists with integrating our different software stacks and prototyping our initial designs. Also skilled in video editing and 3D model generation.
Lead Technical Artist
A 3D Artist with a strong skill set in Environment art, procedural solutions, and technical animation. His work includes projects with companies such as HTC, Vive Arts, Paramount, intel, Converse, and currently works with LevAR as their Director of Technical Art. His broad knowledge in Houdini, Maya, Unreal, Unity3D, and Zbrush has lead to teaching and leading opportunities throughout the industry.
Facebook Reality Labs
Head of The Roost Podcast Network
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