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OUR TEAM

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Elliot Ordower

Co-CEO

Over the past 5+ years Elliot  has produced and managed over 30+ AR/VR project from inception to launch. Prior to founding Well Played Studios Elliot began his career as an independent music executive and artist manager who has produced over 500 live events that have been seen by millions of people across 5 Continents. He specializes in large scale product development and marketing, developing business arrangements for tours and clients with major music estates, record labels and brands.

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THE TEAM

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Kayvan Boudai

Co-CEO

A pioneer in the VR community who was the lead programmer of Hover Junkers, the first multiplayer virtual reality game on the HTC Vive. Additionally, he was a VR/Unity professor at Chapman University. He has specialized skills in AR/VR and online multiplayer which help him lead the development of and program many multifaceted projects from conception to completion.

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Anthony Graceffa
Lead Game Developer

Talented indy game developer with a passion for game design and programming. Has experience  prototyping on early access hardware for brands such as Bose, Emerge, and Pico. His current side project Arcaxer (published by Well Played Studios) is one of the top games on Oculus Quest App Labs and SideQuest.

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Josh Zingerman

Creative Director

Professional storyboard artist for Marvel, DC, Sony Animation and Warner Brothers. Has worked as an art designer for EA, Disney, Bethesda Games, and Mattel. Also worked as a creative consultant to Kobe Bryant. Currently storyboard director on multiple animated shows in the Disney portfolio.

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Arielle Kim

Technical Artist

With a background in programming, Game Design, and Art Arielle is a Jill of all trades. She graduated with a double major in Computer Science: Game Design and Art from UC Santa Cruz. She has worked as a storyboard artist for Floyd County Productions She mainly creates and integrates UI/UX for Well Played Studios.

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Max Aruj

Musical Director

Composer for Hans Zimmer’s Remote Control Productions. Experience composing for AAA video games such as Assassin’s Creed, the Skylander series, Fifa, Spyro, and League of Kings. Film/TV composition include, Mission Impossible, The Crown, Black Widow and more.

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Shahram Akhavan

Technical Director

Experienced IT developer and artist. Assists with integrating our different software stacks and prototyping our initial designs. Also skilled in video editing and 3D model generation.

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James Clark

Environment Artist / Technical Director

A 3D Artist with a strong skill set in Environment art, procedural solutions, and technical animation. His work includes projects with companies such as HTC, Vive Arts, Paramount, intel, Converse, and currently works with LevAR as their Director of Technical Art. His broad knowledge in Houdini, Maya, Unreal, Unity3D, and Zbrush has lead to teaching and leading opportunities throughout the industry.

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Aaron Lutes
Art Lead

An indie development survivor, he has worked on a whole lot of projects you've never heard of, and Rec Room. Through years of contracts, he's built a varied skill set that make him a one man art department, and he enjoys long walks on the beach.

Kody Dennis

Kody Dennis

Game Developer

A software programmer with a passion for game development. Has accumulated a wealth of experience in test automation, QA, and gameplay scripting. His projects have spanned from small indie development to working on Meta Horizons.

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ADVISORS

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TED SCHILOWITZ

Futurist

Paramount

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VINAY NARAYAN

 Facebook Reality Labs 

ALEX MARCUS

CEO

Mento

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ADRIAN FELICIANO

Head of The Roost Podcast Network

Rooster Teeth

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KONJI

I'm a pupper with pawgrammer skills. I'm absolutely adorable and pawsitively excited to know you. Thanks fur scrolling down and looking at the site!

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