An independent music executive and artist manager who has produced over 500 live events that have been seen by millions of people across 5 Continents. He specializes in product development and marketing on a large scale, developing deals for tours and clients with major music estates, record labels and brands. He currently oversees operations and business development at Well Played Studios.
A leader in the VR community and was the lead programmer of Hover Junkers, the first multiplayer game on the HTC Vive. A former VR/Unity instructor, he has specialized skills in AR/VR and online multiplayer which helps him lead the development of and program many multifaceted projects from start to finish. He currently leads the technology portion of Well Played Studios.
Game Programmer from Orange County. Bachelors in Computer Animation and Game Development from CSU Chico. Previously worked onWave Magic VR for the Vive and Oculus Rift.
Published comic book artist. Has worked as an art designer for EA, Star Wars, Disney, Bethesda Games, and Mattel. Also worked as a creative consultant for Kobe Bryant.
Background in animation and game design. Has animated for music videos, mobile apps, and desktop games.
Composer for Hans Zimmer’s Remote Control Productions. Experience composing for AAA video games such as Assassin’s Creed, the Skylander series, Spyro, and League of Kings.
A futurist and multimedia digital creator, with a knack for Information Technology. Experienced in troubleshooting and interfacing with a wide range of hardware and software environments.
VP, Platform Strategy and Developer Community
Business Development Manager Rooster Teeth
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