Release Date
September 15, 2022
Dev Time
2 months
Client
Rachel Rossin
Tech
Mixed Reality (MR)
Platform
Meta Quest 2 & 3
Industry
Art
The Maw Of
1
Challenge
Integrating early-stage mixed reality hardware and software presented challenges in achieving a seamless transition between virtual and physical spaces.
Solution
We meticulously tested and optimized the mixed reality features to ensure smooth interaction and transitions, creating a virtual recreation of the exhibit's environment that aligned with the physical space for an immersive, cohesive experience.
2
Challenge
Using early hand tracking technology required overcoming its limitations in precision and responsiveness to enable intuitive interactions within the experience.
Solution
We designed simplified yet effective interaction mechanics that complemented the artistic intent, ensuring users could interact with the piece naturally and reliably despite the constraints of the emerging technology.
3
Challenge
Creating an abstract virtual experience that matched the physical installation’s aesthetic and narrative demanded careful attention to artistic fidelity and storytelling.
Solution
We collaborated closely with Rachel Rossin to translate her artistic vision into the digital realm, developing a VR/MR experience with stunning visuals that echoed the themes and aesthetic of the physical installation, allowing the two mediums to harmoniously reinforce one another.
Well Played Studios developed a VR/MR piece for Rachel Rossin's exhibit, The Maw Of, which debuted at the KW Institute for Contemporary Art in Berlin and features a groundbreaking fusion of virtual and physical spaces.
Rachel Rossin is a pioneering multimedia artist known for her innovative integration of virtual reality, mixed reality, and traditional mediums to explore themes of technology, memory, and the human experience. Her groundbreaking exhibit, The Maw Of, debuted at the KW Institute for Contemporary Art in Berlin, immersing viewers in a captivating fusion of digital and physical spaces that challenge perceptions of reality and the self. Well Played Studios collaborated with Rossin to bring her vision to life, developing the cutting-edge VR and mixed reality experience that serves as a major piece of her show. Our work enabled audiences to seamlessly engage with her thought-provoking narratives, showcasing the transformative potential of XR technology in contemporary art.
Results
Well Played Studios’ collaboration with Rachel Rossin on her exhibit, The Maw Of, was a resounding success. Debuting at the KW Institute for Contemporary Art in Berlin, the exhibit was sold out and experienced by thousands of visitors, including members of the German parliament. Sponsored by Meta, the groundbreaking VR/MR piece was praised for its innovative use of mixed reality and hand tracking, showcasing the transformative potential of these technologies.