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Release Date

November 9, 2019

Dev Time

3 months

Client

Chevron

Tech

Virtual Reality (VR)

Platform

Meta Quest

Industry

Education

Chevron Stem Zone

1

Challenge

Creating engaging VR experiences that effectively teach the science behind sports while remaining fun and immersive was a key challenge.

Solution

Well Played Studios developed interactive gameplay that merged scientific concepts with sports activities, ensuring a balance between education and entertainment for students.

2

Challenge

The challenge was to pack meaningful educational content into a short, five-minute timeframe without overwhelming participants.

Solution

The experiences were carefully structured to deliver bite-sized scientific insights through intuitive, hands-on play, ensuring participants learned key concepts quickly.

3

Challenge

Managing the high volume of participants each day at large-scale events required careful logistical planning.

Solution

The experiences were optimized for quick resets, and brand ambassadors were thoroughly trained, ensuring high throughput and minimal downtime during events.

Well Played Studios developed three VR educational sports experiences for Chevron, teaching the science behind golf, baseball, and football in under five minutes, while ensuring high throughput, smooth event operations, and effective branding at major venues.


Well Played Studios developed three VR educational experiences for the Chevron STEM Zone, focused on teaching the science behind golf, baseball, and football through interactive gameplay. Deployed on Oculus Quest at major Chevron events, the experiences aimed to engage hundreds of students each day while remaining fun and educational, all within a five-minute timeframe. The project involved training brand ambassadors, ensuring smooth operations at MLB stadiums and golf courses, and collaborating remotely with Chevron’s management team to intelligently brand and deliver a seamless educational experience.

Results

The VR experiences created for the Chevron STEM Zone were highly successful, remaining in circulation for over five years and featured at events across the United States. These immersive science lessons introduced thousands of kids to the science behind sports through interactive gameplay. The success of the VR content led to further development, with Well Played Studios being tasked with creating web-based and tablet-based versions, expanding the accessibility and reach of these educational experiences beyond the original VR platform.

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